Humpdate 12-17-08

In: Podcasts by Edie Sellers

17 Dec 2008

Wednesday may just be the Jan Brady of weekdays, but it’s the Humpday and that makes it special.

Another special thing about this Humpday is that GamerEdie Sellers’ co-host this week is listener Heartbreak Ridge, who brings a scholarly edge to the show.

This week, Edie and Heartbreak discuss:

Enjoy.

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3 Responses to Humpdate 12-17-08

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Commander Tim

December 18th, 2008 at 11:06 am

Hmmm… his “break-out success of Space Giraffe”, eh? Here I thought he’s been a respected, and groundbreaking, developer since 1981.

Minter is a legend. SG wasn’t for everyone, but for those that appreciate his take on tunnel shooters, it was epic. You guys cut Molyneux slack for getting egg on his face, but bust on Minter getting tripped up (pun intended) on not hitting mass-market appeal? Interesting…

In other news…

HB, I totally knew what story you were going to tell as soon as you made the analogy between the story and Bruce Campbell. I was at a book signing for “If Chins Could Kill” in NY and he did indeed tell this tale. It sticks with me to this day. Good call.

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HeartbreakRidge

December 18th, 2008 at 1:22 pm

I didn’t mean to bust on Minter, but it was a bit amusing to me that he seemed a little annoyed at how MS wasn’t (apparently) chomping at the bit to release his next game, but given what happened with his SG’s sales and his, erm, cranky response…

Upon reflection, MS is in a bit of a bind. If they have a looser release schedule than Minter likes (with more games per week), then it’s also true that the likelihood of a unique title getting lost in the shuffle is greater, whereas if they slow it down so each week attention focuses on one or two games, then you get a backlog.

I also did not mean to imply that I was happy about what Molyneux admitted about the single save situation. I had chalked it up to Molyneux wanting to make your choices have more weighty consequences so that the truth of a time crunch preventing them from figuring out the UI leaves me terribly surprised. How that state of affairs arose would merit a followup question, if anyone has the cojones to press the issue.

Frankly, I’m more unhappy about the tug o’war coop camera – coop was advertised as a big feature, and I really looked forward to it – but the frustrating camera makes me want to avoid coop.

BC really is a god among men – I’ve seen him at several book signings, and he always stays until the last book is signed, and even is willing to sign all manner of memorabilia (and is also willing to make very personal inscriptions – which is why I have a book inscribed ‘Merry Christmas, Asshole!’).

I look forward to more eps of Burn Notice in January!

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Simon D. Ivanoff

December 18th, 2008 at 1:49 pm

Great Job on the show, Heartbreak!!! XOXOXO

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Bringing you the latest in news, GameHounds delivers an adult perspective on the video game business and culture.

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