Episode 156: The Incredibly Late Spoiler Episode

In: Podcasts by Edie Sellers

13 Sep 2011

Gasp!

It’s a miracle!

The GameHounds staff finally put up a podcast.

Yes, we admit, this is pretty bad. We were out for almost a month. Between Burning Man and PAX, there was a lot going on, and we haven’t had a chance to sit down and chat. We miss our podcast buddies terribly.

In this episode, recorded before PAX, Nick Dinicola, Holy Goalie, and Edie Sellers chat up games and then take a departure from the news. They discuss a listener comment regarding spoliers. What makes a spoiler? When is it okay to reveal a spoiler? And does knowing a spoiler wreck a game?

Sorry for the delay. We now return you to your regular programming.

Enjoy.

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4 Responses to Episode 156: The Incredibly Late Spoiler Episode

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eyescovered

September 15th, 2011 at 6:02 am

Ok, I listened to the podcast and here are my thoughts…

First of all, I did not stop playing LA Noire and I am almost done (one or two missions left). One thing that has changed about my play-through is that I am quick to look at a FAQ if I’m unsure of something. It has a very good story and I know it’s about the journey and not the destination, but knowing what ultimately happens has definitely changed my overall outlook of the game.

You make a point that it is hard to talk about games without spoiling them. Very true. But, that’s the nature of the beast. When you said “OK, I want to do a podcast” — you enter the lion’s den. Every gamer has different opinions regarding spoilers and you can’t please every one of them. I listen to a handful of other gaming podcasts and none of them has ever spoiled a game for me. I would say that, to be safe, most podcasters will either just say “spoiler alert” -or- if the game is pretty new, have a spoiler section at the end of the podcast dedicated to just that game.

Story driven games are very easy to spoil. You listed some good examples like Red Dead Redemption and Mass Effect. For me, when Mass Effect 2 came out I didn’t even read the reviews because I did not want to know anything about the story until I played it myself. Talking about what you can find out on the back of the box is not a spoiler — that’s just general info like the back of a DVD case or inside cover of a book. But, talking about specific story arcs or significant events can definitely ruin someone’s experience while playing a story driven game. I still enjoy playing LA Noire. Just because I know what happens at the end doesn’t mean I know how it happens. So I’m looking forward to finding out. I just wish it would have been a surprise.

Is there an exact length of time to wait before you can openly talk about a game? No. Is there a certain level of common sense you can use while talking about games? Yes. Generally, gamers are an angry, insatiable and vocal community. I often feel like an outsider to this group because I don’t play multi-player games. I just like to get home from work, relax, pop in a game and enjoy a deep single-player story at my own pace. When something is spoiled, I feel robbed of my experience much like if I started a movie and someone told me the ending while the opening credits played.

The only thing I was really looking for this whole time was a simple apology. I do appreciate the time you took to dedicate part of your podcast to my comments but, whether you thought I was wrong for complaining or not, I think the decent thing to do was to say sorry (even if you didn’t mean it — I wouldn’t know either way). The general tone, as I took it, was that the situation was almost humorous and that you had a “oh well, too bad” sort of attitude. Don’t bother with an apology now — it’s too late, I know it would be forced and, in the end, I’m over it.

Well, I said I would be unsubscribing — and I did. I enjoyed your podcast over the years, but my time is a very limited these days and it will be used to listen to better, more devoted gaming podcasts. Does one listener really matter? Maybe.

-Matt
PA

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Wallless Fury

September 16th, 2011 at 7:41 pm

first and only spoiler I was ruined by was the one in Dead Space.

I actually held a spoiler away from a friend. Mercenaries 2 there is a mission where you have to reach the Devastator and bring it back to your base. well I had gotten the game the weekend before release date, and my friend and I played co-op when he got his copy. knowing this mission, I said ok, we got to the place where the Devastator was and he was like “who’s driving i’m on the cannon?” I was like “what are you talking about, that’s not the vehicle” this is! walk around corner to a _______ WTF! LOL oh the great days and nights on Xbox Live!

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Mal Absorption

September 23rd, 2011 at 3:55 am

Can I ask, what’s so wrong about putting up a Spoiler Alert BEFORE talking about the topic? Shows are edited prior to release and a simple:

For the next 1 minute and 3 seconds we discuss spoilers from LA Noire.

Added can make things easier for your listeners. Offer US a choice, don’t just smack us over the head and assume we know.

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GamerEdie

September 23rd, 2011 at 10:27 am

Yup. That’s the plan. Though we won’t be saying how many seconds the spoiler alert will be. We will just say that we’re intending to hit a spoiler, and we’ll do it with more emphasis than we’ve done it in the past.

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Bringing you the latest in news, GameHounds delivers an adult perspective on the video game business and culture.

This podcast is explicit and is intended for adults ages 18 and older.

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