Episode 199: Machine Guns + Vegas = Win!

In: Podcasts by Edie Sellers

3 Nov 2012

Rather than bore you with a detailed discussion of our topics, let’s just list out what Holy Goalie, Edie Sellers, and Nick Dinicola talk about this week (in no particular order):

  • Vegas
  • Machine guns
  • Borderlands 2
  • Punching babies
  • Pleasuring one’s self
  • How to power level like crazy in Borderland 2
  • How to power level your pleasuring of one’s self
  • XCom: Enemy Unknown
  • Buck or chuck
  • Edie being a complete slacker
  • Fable: The Journey
  • Machine guns

If that doesn’t get you, nothing will.

Enjoy.

Share the GameHounds love:
  • Digg
  • Facebook
  • Google Bookmarks
  • Fark
  • N4G
  • Twitter

2 Responses to Episode 199: Machine Guns + Vegas = Win!

Avatar

keddren

November 5th, 2012 at 8:45 pm

(re: Borderlands 2 loot)

I think the argument for the host having first dibs on all loot is missing one important point: without the second player (or third of fourth), that loot would not drop. Or rather, it would be a less potent version of the item. Additionally, the non-host characters are putting in the same effort (hopefully) in downing baddies and progressing that the host is. Dismissing that effort simply because someone is hosting a game is, frankly, unfair.

That being said, I don’t open my games up to the public because I know that the moment I do, some asshole is going to swoop in and loot all the good drops. That’s why I only play with friends (who I know where they live so I can come and punch their babies if necessary)

Avatar

Padrino

November 6th, 2012 at 6:19 pm

Another great debate but I have to pick sides here. I feel that Nick is often out-numbered (2 to 1) but in this case, I believe he 100% on the money. Especially when a game that is designed with random, party loot drops (i.e. only be picked up one time).

To keep up with the house analogy, the level of etiquette that Edie is expecting in her house (i.e. game) is certainly understandable. The problem is, all players do not share those same sensibilities and do not know what is expected by the “house”. This is what might be referred to as “House Rules” in games. The important thing about “House Rules” is that it is the responsibility of the “House” to inform the players what the house rules are. It can’t be assumed that players will naturally share the same gaming etiquette.

So, if your friends join your game, I think you should let them know the house rules (like don’t take all the unique items without checking with the house first / don’t hog) when they join the game. And if you want to avoid that awkward/tyrannical dishing out of rules, only invite people who know the house rules. Of course, it may still be an issue if Borderlands default to “Open to All Friends” but that is a different issue.

All being said, I can see both sides of the argument. If players are behaving badly (against house rules) just tell them and if they don’t like the house rules, they should not play at that house. Alternatively, just make fun of them and call them “weapon hogs” and see if they get into the spirit of sharing. This is part of the fun and experience of a co-op game. Personally, I don’t want to check with the house every time a cool weapon drops and I would rather just try to share in a more natural way.

About GameHounds

Bringing you the latest in news, GameHounds delivers an adult perspective on the video game business and culture.

This podcast is explicit and is intended for adults ages 18 and older.

Subscribe

Subscribe in iTunes Full RSS Feed Podcast Only Feed

GameHounds Voicemail

Got something to say? Then leave a message on the GameHounds voicemail!

From your phone*, dial:
530-55-GAME5

Skype users, click here:
Leave a voicemail for GameHounds!


*long distance charges may apply

Sponsors

GameHounds on XBox Live

GamerEdie
Holy Goalie
fighterace100
Alsop Live
essay writing