In: Articles by Chris "FighterAce100" Salazar
1 Sep 2011Last year at PAX Prime we were able to see a new game that was getting some hype…something called Firefell? Fireballs? Oh Firefall, that’s right. I kept getting the name mixed up with something else as the weekend continued. We had a nice demo shown off to us but we couldn’t play ourselves. The concept was interesting; it was an MMO shooter, which alone sounds awesome, and the game looked great. Jumping ahead to this past weekend at PAX 2011, Firefall was EVERYWHERE. Signs on the street lights, behind pamphlets, and a huge booth that had engulfed other booths. Make no mistake, if you went to PAX this year, you know about Firefall. So what’s changed so far?
In: Articles by Chris "FighterAce100" Salazar
29 Aug 2011I can feel the RAGE inside me…
Rage is a title that makes me think of Bulletstorm; which I will state openly I didn’t care for at all (editor’s note: And you’re wrong for thinking that). I had kept myself isolated from Rage related so I could keep any preconceptions at bay and form my own honest opinion. To my surprise, I find myself wanting to play this game just as much as Battlefield 3 after demoing the game at PAX.
In: Uncategorized by Nick "Alsop Live" Dinicola
29 Aug 2011The Skyrim demo begins with the character creator, and the first thing you’ll probably notice is how much better the characters look compared to Oblivion. Characters actually look good now; men are handsome, women are pretty, they are aesthetically pleasing to the eye. There’s also a variety of non-human characters, and all of them have the same detailed customization. Other games allow you to get into the nitty-gritty detail of creating your character’s face, brow, lip size, etc, but Skyrim allows you to get into this kind of detail for even the non human species. The lizard people have their own kind of brows and mouths and ears and hair styles, all unique to that species. It’s a subtle amount of content; not something you’d notice unless you went exploring the creation tools for every race, but it’s in there, and it’s an early indication of just how big this game is.
In: Articles by Chris "FighterAce100" Salazar
28 Aug 2011Forza 4 is coming and it’s better than ever with more cars, more tracks, more scenery and even more fine details. And it’s those fine details that will make or break this game, and from what I saw at PAX today, it’s guaranteed to make you smile.
In: Articles by Chris "FighterAce100" Salazar
28 Aug 2011The Aliens franchise is nothing less than timeless for fans of sci-fi. No one can forget Ripley (Sigourney Weaver) in the power loader fighting the Queen on board the Sulaco in the second movie, fighting not only for her life but Newt’s as well, and the new future she wanted to provide for her. The music was epic, the direction was suspenseful and shocking, you never saw too much of the aliens, keeping the movies from becoming some cheesy sci-fi horror flick with insane space marines shooting everything and anything. The setting and story is what makes Aliens such a great movie, and now it continues in SEGA and Gearbox’s new Aliens: Colonial Marines.
In: Articles by Nick "Alsop Live" Dinicola
27 Aug 2011Rise of Nightmares is a Kinect survival-horror game by Sega. No controller is used at all, at any point. It’s an interesting idea, and so far Sega seems to be pulling it off remarkably well.
It has a very Hostel vibe to it: You play as Josh, an American riding a train through Europe with his wife Kate. The story begins when she’s about to reveal something to you. Josh leans in close, and a bottle falls from his pocket. He was a recovering alcoholic, but he’s not recovering anymore. Kate gets up and walks to another part of the train in anger. Josh goes back to his train car, and here the game lets you get used to the movement controls and interacting with doors and objects.
Then all hell breaks loose.
In: Articles by Chris "FighterAce100" Salazar
26 Aug 2011The huge signs and posters, the non-disclosure agreement on the iPad I signed while waiting in line, the very strict control of who sees what and where — it’s all a part of the PAX experience for big title games. Mass Effect 3 is now partially playable and if you enjoyed the second game in the series, you’re in for a surprise with the third.
In: Articles by Nick "Alsop Live" Dinicola
26 Aug 2011You wake up drunk and everything has already gone to hell. This is how Dead Island begins, both the demo at PAX and the final game itself.
Sadly, the intro doesn’t change depending on which character you start as, but that doesn’t mean they’re indistinguishable from each other. The demo forces me to play as Xian Mei, a very commanding woman, a natural leader, and her skill sets reflect that trait: A lot of her unlockable abilities focus on team buffs, and she takes care of people. Oh, and she’s good with knives, which is very important since Dead Island is a melee-focused game. Guns are rare, proven by the fact that your very first weapon is a boat’s oar.
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