PAX 2011: Rise of Nightmares Preview

In: Articles by Nick "Alsop Live" Dinicola

27 Aug 2011

Rise of Nightmares is a Kinect survival-horror game by Sega. No controller is used at all, at any point. It’s an interesting idea, and so far Sega seems to be pulling it off remarkably well.

It has a very Hostel vibe to it: You play as Josh, an American riding a train through Europe with his wife Kate. The story begins when she’s about to reveal something to you. Josh leans in close, and a bottle falls from his pocket. He was a recovering alcoholic, but he’s not recovering anymore. Kate gets up and walks to another part of the train in anger. Josh goes back to his train car, and here the game lets you get used to the movement controls and interacting with doors and objects.

Then all hell breaks loose.

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PAX 2011: Mass Effect 3 Preview

In: Articles by Chris "FighterAce100" Salazar

26 Aug 2011

The huge signs and posters, the non-disclosure agreement on the iPad I signed while waiting in line, the very strict control of who sees what and where — it’s all a part of the PAX experience for big title games. Mass Effect 3 is now partially playable and if you enjoyed the second game in the series, you’re in for a surprise with the third.

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PAX 2011: Dead Island Preview

In: Articles by Nick "Alsop Live" Dinicola

26 Aug 2011

You wake up drunk and everything has already gone to hell. This is how Dead Island begins, both the demo at PAX and the final game itself.

Sadly, the intro doesn’t change depending on which character you start as, but that doesn’t mean they’re indistinguishable from each other. The demo forces me to play as Xian Mei, a very commanding woman, a natural leader, and her skill sets reflect that trait: A lot of her unlockable abilities focus on team buffs, and she takes care of people. Oh, and she’s good with knives, which is very important since Dead Island is a melee-focused game. Guns are rare, proven by the fact that your very first weapon is a boat’s oar.

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PAX 2011: Borderlands 2 Preview

In: Articles by Nick "Alsop Live" Dinicola

26 Aug 2011

Before the demo starts, Steve Gibson of Gearbox reassures all of us in the room that Borderlands 2 isn’t just a quick, cash-in sequel; and the fact that it’s not coming out until “fiscal year 2013” certainly supports that claim. After watching the demo, I’m fully convinced: Gearbox is keeping what works while changing what’s familiar, adding more, all the while never breaking the unique character Borderlands is known for.

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PAX 2011: Battlefield 3 Preview

In: Articles by Chris "FighterAce100" Salazar

26 Aug 2011

For those of us who have played the Battlefield franchise over the years, we have certain expectations of each new game that is released. Ever since Battlefield 1941 I’ve craved to play online with friends and huge groups of people. I even went so far as to create a LAN party with ethernet cables running outside barracks rooms and under doors so everyone in my dorm could play, even without a “real” internet connection. Coming to PAX this year, my expectations were exceptionally high for Battlefield 3. Little did I know of the experience I was about to have. Read the rest of this entry »

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PAX 2011: Prototype 2 Preview

In: Articles by Nick "Alsop Live" Dinicola

25 Aug 2011

Alex Mercer just won’t die. At least that’s what I took away from an introductory video shown before a demo of Prototype 2 at a pre-PAX Activision event. In the video, the military group Blackwatch explains its with Mercer, basically that it thought him dead twice and wa proven wrong both times. So perhaps it’s a good thing it doesn’t have to worry about him in Prototype 2, at least not in the parts of the game that were shown. Instead it has to deal with James Heller, a man whose family was killed in the initial virus outbreak and now wants revenge. And, of course, he’s got all the same powers as Mercer did. While it’s still a good many months away (releasing in April 2012), it’s already clear that this sequel doesn’t seek to reinvent the franchise but iterate on it in all the right ways.

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Episode 155: Roman Holiday

In: Podcasts by Edie Sellers

1 Aug 2011

It’s that time of the week. As the Ides of July roll toward the Ides of August, it’s time for us to don our togas and get into a bacchanalia of gaming news.

Our esteemed Holius Goalius, Nickus Dinicolus, and Ginger Bitchus Maximus bring you the news this week, including:

Enjoyus.

By the way, Holy Goalie has a vewy good fwend in Wome named Bigus Dickus.

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Hey, we got a full house this week.

After a week with only two of three hosts, it’s nice to have everyone back in their assigned seats and ready for some book-learnin’.

Nick Dinicola, Holy Goalie and Edie Sellers are thwarted slightly by the lack of gaming news, so this show has that lazy summer feel. They do end up finding a suprising amount to chat up, though, including:

  • It seems to be real: Suda 51′s Lollypop Chainsaw.
  • Bioware says that despite all the critical acclaim, Fem Shep isn’t as popular as you might think.
  • NPD says Shadows of the Damned and Child of Eden didn’t do so well, but LA Noire and Duke Nukem Forever did.
  • We revive Random Shit, because let’s face it, this week is pretty random.
  • Emails, puppy names, and other stuff.

Enjoy.

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About GameHounds

Bringing you the latest in news, GameHounds delivers an adult perspective on the video game business and culture.

This podcast is explicit and is intended for adults ages 18 and older.

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