Posts Tagged ‘pax

PAX 10: Front Mission Evolved

In: Reviews by Nick "Alsop Live" Dinicola

30 Sep 2010

Front Mission Evolved is not just an evolution of the long-running series, it’s the most radical change in a franchise I’ve ever seen. Front Mission games are usually turn-based strategy games, but Evolved is a third-person mech-shooter similar to Mech Assault or Chromehounds. This change is sure to anger most long-time fans, but it’s also [...]

PAX 10: Portal 2 Co-Op Impressions

In: Reviews by Nick "Alsop Live" Dinicola

23 Sep 2010

Valve must be staffed with magicians because Portal 2 looks magical. At PAX, the whole GameHounds crew got to see a live demo (no hands-on unfortunately) of the co-op campaign. You and a buddy will play as two Aperture robots. One is tall and thin and looks like it’s made out of a turret, the [...]

PAX 10: Hydrophobia

In: Articles by Nick "Alsop Live" Dinicola

20 Sep 2010

Even though I had heard a lot about Hydrophobia, I still didn’t know what to expect as I sat down to play it at PAX. I knew it was a third-person action game with impressive water physics, but that was all. Turns out there’s a lot more to Hydrophobia than just pretty water, and the [...]

PAX 10: The Future of OnLive

In: Articles by Nick "Alsop Live" Dinicola

15 Sep 2010

During PAX, Chris and I stopped by the OnLive booth to check out the games and ended up having a surprisingly in-depth conversation with Bruce Grove, director of strategic relations for the service. We talked about pricing, ownership issues, and the ambitious future of OnLive.

PAX 10: Assassin’s Creed Multiplayer

In: Articles by Nick "Alsop Live" Dinicola

14 Sep 2010

I had my doubts at first. I thought it was impossible to make Assassin’s Creed into a multiplayer game, but after getting some hands-on time with it at PAX, I’m now a believer. This multiplayer is unlike anything else. It combines moments of slow-building tension with moments of fast-paced action, silent hunts, and high-speed chases, [...]

PAX 10: Dead Space 2

In: Articles by Nick "Alsop Live" Dinicola

13 Sep 2010

Dead Space 2 feels like Dead Space, which is easily one of the best compliment anyone could give any horror game. You’ll still wander through dark corridors, you’ll still be freaked out by flickering lights, and you’ll still be ambushed at the perfect moment to make you wet you pants. It embodies the idea “If [...]

PAX10: Q & A with Halo: Reach

In: Articles by Chris "FighterAce100" Salazar

13 Sep 2010

Media day during PAX is the Holy Grail. The golden hour of no one else but other media badged attendees. Nick, Edie, and I spent hours organizing what we were going to cover during this time because there was no way to get to it all. My first choice and the game I wanted to [...]

Episode PAX: GameHounds PaxTacular

In: Podcasts by Edie Sellers

10 Sep 2010

No number on this episode, lovies. Because no number is needed. It’s taken an inordanantly long time to get this up for you. There’s a lot of love and editing that goes into compiling two hours’ worth of interviews into one cohesive show. But we suffer for you. In this episode, you’ll hear from developers [...]


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