In: Articles by Nick "Alsop Live" Dinicola
26 Aug 2011You wake up drunk and everything has already gone to hell. This is how Dead Island begins, both the demo at PAX and the final game itself. Sadly, the intro doesn’t change depending on which character you start as, but that doesn’t mean they’re indistinguishable from each other. The demo forces me to play as [...]
In: Articles by Nick "Alsop Live" Dinicola
26 Aug 2011Before the demo starts, Steve Gibson of Gearbox reassures all of us in the room that Borderlands 2 isn’t just a quick, cash-in sequel; and the fact that it’s not coming out until “fiscal year 2013” certainly supports that claim. After watching the demo, I’m fully convinced: Gearbox is keeping what works while changing what’s familiar, [...]
In: Articles by Chris "FighterAce100" Salazar
26 Aug 2011For those of us who have played the Battlefield franchise over the years, we have certain expectations of each new game that is released. Ever since Battlefield 1941 I’ve craved to play online with friends and huge groups of people. I even went so far as to create a LAN party with ethernet cables running outside barracks rooms [...]
In: Articles by Nick "Alsop Live" Dinicola
25 Aug 2011Alex Mercer just won’t die. At least that’s what I took away from an introductory video shown before a demo of Prototype 2 at a pre-PAX Activision event. In the video, the military group Blackwatch explains its with Mercer, basically that it thought him dead twice and wa proven wrong both times. So perhaps it’s [...]
In: Articles by Leah "WhiteGodiva" Haydu
13 Mar 2011I’m a sucker for Metroidvania-style games — even though I hate that name for them — so I was immediately excited to try developer Moonshot Studios’ side-scrolling cooperative shooter, Fallen Frontier. Moonshot is primarily composed of ex-Bungie employees, so even though this is a completely different style of game than, say, Halo, no one can say [...]
In: Articles by Leah "WhiteGodiva" Haydu
13 Mar 2011Realistic racers with realistic cars don’t appeal to me very much. If I’m going to drive around a track during my gaming time, I want stuff to blow up every once in a while. Seems like a reasonable request, right? Developer Isopod Labs and publisher Autumn Games oblige my taste for virtual fiery doom with [...]
In: Articles by Leah "WhiteGodiva" Haydu
11 Mar 2011Imagine that when you wake, your world is falling down around you, and you must pull together the shards to start again. As “The Kid,” hero of Supergiant Games’ Bastion, that’s exactly the case. Your world and everything in it have been ripped apart by “The Calamity,” which is precisely what it sounds like: An [...]
In: Reviews by Nick "Alsop Live" Dinicola
23 Sep 2010Valve must be staffed with magicians because Portal 2 looks magical. At PAX, the whole GameHounds crew got to see a live demo (no hands-on unfortunately) of the co-op campaign. You and a buddy will play as two Aperture robots. One is tall and thin and looks like it’s made out of a turret, the [...]
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